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1. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
So, I am confused...... What is left that isn't destructible? Did you think after 3 years of telling you they want everything to be destructable, they would say "April Fool's" you can keep your outposts?
- by Kenneth Feld - at 2017.04.14 05:20:27
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2. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Valkorsia wrote: Kenneth Feld wrote: CCP have been extremely forthcoming in their plans .... Not sure what planet you've been on since 2014, but CCP has never detailed specifics until a week ago - which, of course, is why we're he...
- by Kenneth Feld - at 2017.04.14 03:03:25
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3. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Cherri Minoa wrote: The obvious answer to outposts was the one first discussed: just remove all functionality except docking and leave them as historic structures like a disused church or castle. Nobody needed to stir up a storm to promote cita...
- by Kenneth Feld - at 2017.04.13 21:42:13
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4. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Andraea Sarstae wrote: As for POSes, the one use that has not been replaced is that of a cheap base for a short trip somewhere. A young corp or newbros can buy themselves a small tower, go into a WH and set up shop for an afternoon, a few days ...
- by Kenneth Feld - at 2017.04.12 18:05:25
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5. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
xttz wrote: What is happening with the industry index bonuses provided by outposts? edit: are jumpclones moved into the new structures too? Medclones? Offices? Corp ****? What about deliveries? What about stuff in corp umm, what is the p...
- by Kenneth Feld - at 2017.04.11 15:40:26
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6. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
xttz wrote: What is happening with the industry index bonuses provided by outposts? There was talk of an iHUB upgrade to reduce by 30%, but was also sort of led to believe that would be an admin hub thing, not a current iHub think, so not su...
- by Kenneth Feld - at 2017.04.11 15:29:00
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7. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
What about all the Minnie stations upgraded for office slots, which was almost a required upgrade when you built supers in a pos with BPO's in station. Do you have an idea what rigs bonus that will translate into? Secondly, now that outposts are ...
- by Kenneth Feld - at 2017.04.11 15:13:40
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8. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Burst Projectors That time should be quadrupled at least. 40 sec warp bubble - LOL - no thanks The rest are just as laughable and they will get used no more than they do now, which is probably about zero
- by Kenneth Feld - at 2017.02.23 21:13:27
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9. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
James Zealot wrote: Literally 45 seconds of work https://zkillboard.com/kill/49662844/
To be fair, you'd have to split that 37 times :P Still can't get that for 45 seconds of work in PvE :P Nah, I supplied all the ships and ran the ope...
- by Kenneth Feld - at 2017.02.22 20:56:34
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10. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Kenneth Feld wrote: Orca Platypus wrote: Bronson Hughes wrote: Orca Platypus wrote: Either you never ratted yourself, or think that 6 million ticks the aforementioned abomination produced is "still ratting". L...
- by Kenneth Feld - at 2017.02.22 18:16:08
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11. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Orca Platypus wrote: Bronson Hughes wrote: Orca Platypus wrote: Either you never ratted yourself, or think that 6 million ticks the aforementioned abomination produced is "still ratting". Low tick rates are better than the zero tick rat...
- by Kenneth Feld - at 2017.02.22 17:35:45
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12. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Siegfried Hilanen wrote: another isk sink introduced by ccp. and all the big slow miners, must join a big blob.. or put up new bubbles every few days.. Like doing PI, (getting burned out yet?) and why? so ****** mcgee gets to not use his mwd?...
- by Kenneth Feld - at 2017.02.22 06:02:22
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13. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
PATCH DAY - DELETE ALL BUBBLES Then start over with the "New" bubbles Flame suit on motherfuckers
- by Kenneth Feld - at 2017.02.21 21:40:54
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14. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Skia Aumer wrote: I like how discussion ceased after my proposal. Means everyone agrees and as there are no objections whatsoever. Hopefully CCP will lock the gates for capships by Christmas. Yeah, your idea was so bizarre, no one ever thou...
- by Kenneth Feld - at 2016.11.14 16:49:22
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15. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
Tasuku Furukawa wrote: I disagree about increasing BPO research time. Many players started EVE after Crius update are taken pains by overwhelming research time and cost, especially some of the largest blueprints. Please take care of new players...
- by Kenneth Feld - at 2016.11.11 16:06:49
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16. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
Rowells wrote: Kenneth Feld wrote: Rowells wrote: I'm assuming the negative effect on jobs done in POS, NPC stations, and outposts is intended? And if so, why? Pos are going away and the rest can't be killed. The idea behind the new st...
- by Kenneth Feld - at 2016.11.11 16:05:55
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17. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
Caps should be 50%, maybe 75% This affects system index as well
- by Kenneth Feld - at 2016.11.08 21:33:10
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18. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
Jackie Fisher wrote: What happens to already installed jobs? 99.999999% Nothing
- by Kenneth Feld - at 2016.11.08 21:30:54
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19. Sticky:[Ascension] Capital Ship and Upwell Structure Blueprint Adjustme... - in Upcoming Feature and Change Feedback Center [original thread]
Rowells wrote: I'm assuming the negative effect on jobs done in POS, NPC stations, and outposts is intended? And if so, why? Pos are going away and the rest can't be killed. The idea behind the new structures is to have stuff to shoot
- by Kenneth Feld - at 2016.11.08 21:30:03
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20. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Rob Kaichin wrote: Quote: Reintroduce a natural path for capital combat to escalate. Differentiate the power projection of Capitals and Sub-Capitals. Do you mean Super-capitals? Anyway, what's the interesting gameplay in having differe...
- by Kenneth Feld - at 2016.10.11 12:16:54
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